View Single Post
Old 01-06-2018, 12:54 PM   #8
Terwin
 
Join Date: Oct 2009
Location: Plugerville
Default Re: [Basic] Disadvantage of the week: Cannot Speak

We had a problem player who played a deaf-mute character.

He would talk all he wanted, and then say, 'I can't hear you' when what he wanted to do did not match up with what everyone else wanted to do(a fairly frequent occurrence), then go do whatever he wanted, leaving us to join him or split the party.

I think about 2/3 of the way through that campaign the character was tackled and drug off by the other PCs to get fitted for a cure or mitigator(I forget which).

I would consider this a good example on how *not* to play this disadvantage.
Terwin is offline   Reply With Quote