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Old 06-02-2021, 08:23 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Opinions on cinematic martial arts skills?

Quote:
Originally Posted by Michael Thayne View Post
Part of me is tempted to come up with replace them with powers wholesale, as suggested in the "Chi Sorcery" article in Pyramid #3/105.
These things are stuck as skills for historical reasons, because 3e all but forbade learnable advantages, and at least when they were added didn't offer any for less than 5 points, and had no real way to link one to a skill, or anything else that was reasonably improvable and thus would give you some sort of learning progression or sense of characters having different effective levels.

If I were building them now, I'd probably write a lot of them as Cinematic Option or Unique Technique perks. I've never much liked most of them, and in my experience players don't love them either - sometimes because the mechanics are clunky, but more often because they don't really work - as in they fail to model the cool cinematic thing very well, not in the fail the roll too often sense, though sometimes those are interconnected (I'm glaring at you Invisibility Art...).
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