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Old 12-07-2010, 02:44 PM   #8
Kuroshima
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [Magic] 1001 Standard Magic Items

I'm going to deviate a little, and include some modifiers and enchantments from Dungeon Fantasy. As for the cost of the enchantments, the first number is as per the rules above stated, the second one is with DF8 prices.

Item Name: Bow of the Elven Sentinels
Item Type: Reflex bow
Description: This bow is a work of art. Made from a dozen different differed woods glued together, it's looks are enhanced by being painted in complex patterns of green, replicating foliage. The ribs and contours of the painted leaves are contoured with inlaid silver, and seem to glow as if reflecting the light of the moon. The string is made from unicorn hair. The arrows shot from these bows have an unerring tendency to strike at the weakest parts of the armor, and seem to always seek the heart or other vital organs. These bows are the badge of office of the sentinels that patrol the borders of the elven woods, and their possession by non-elves is looked as proof of murder of a sentinel, since they're almost never sold to outsiders.
Price: $58800/$42600
Materials Cost: $32400
Enchantment Cost: $26400/$10200
Enchantments: Penetrating Weapon (2) (500 energy, p. 63), Quick Aim 1 (100 energy), Vital Seeker +1 (100 energy, DF8, p. 49)
Function: This is a Balanced (+4 CF) Elven (+16 CF) Reflex Bow, Painted (Painting/Enamel, Extensive.) (+5 CF), with silver inlay (Inlay, Expensive, Minimal.) (+6 CF) and Glowing Design (+4 CF). The decorations make it a Decorated +3 item, giving it's owner a +3 to reactions in specific circumstances. The enchantments make give it effective ACC 5 (ACC3, +1 from Balanced, and the first turn of aim counts as 2) if aimed, and attacks made with this bow, targeting the vitals, or the chinks in armor covering the vitals gain a +1 bonus to hit. This bow deals thrust+3 damage, but thrust is calculated as if the wearer's ST was two points higher, and arrows shot from it have armor divisor (2).

Item Name: Greater Bow of the Elven Sentinels
Item Type: Reflex bow
Description: As the Bow of the Elven Sentinels. The outward appearance is the same, except that the leaf motives are distinct, and the enchantments vastly more powerful. Distinguishing both types of bow requires Cultural Familiarity (Elves) or Hidden Lore (Elves). This is the bow of the guard lord of the scouts of the elven kingdoms, and seeing it in non-elven hands will cause automatic hostilities with any elves encountered.
Price: $1095000/$676400
Materials Cost: $32400
Enchantment Cost: $1062600/$644000
Enchantments: Accuracy +3 (5000 energy, Magic p. 65), Penetrating Weapon (10) (15000 energy, p. 63), Puisance +3 (10000 energy, Magic p. 65), Quick Aim 2 (200 energy, Magic p. 65), Vital Seeker +3 (2000 energy, DF8, p. 49)
Function: This is a Balanced (+4 CF) Elven (+16 CF) Reflex Bow, Painted (Painting/Enamel, Extensive.) (+5 CF), with silver inlay (Inlay, Expensive, Minimal.) (+6 CF) and Glowing Design (+4 CF). The decorations make it a Decorated +3 item, giving it's owner a +3 to reactions in specific circumstances. The enchantments make give it effective ACC 6 (ACC3, +1 from Balanced, and 1 turn of aim counts as 3) but it does not gain any further bonus from being aimed, increase the damage by +3, and all attacks made with it get a +3 bonus to skill, plus an additional +3 if targeting the Vitals, or the chinks in armor in the Vitals area. This bow thus deals thrust+6, with thrust figured as if the user's ST was two points higher, and any arrows fired with it have armor divisor 10.
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