Re: Advanced Melee Combat Maneuvers, Techniques, and Tactics
Weapon Master + Dual Weapon Strike + Feint + Deceptive Attack.
Telegraphed Dual Weapon Strike on turn 1 to draw out the defender's Block and Parry, followed by Dual Weapon Strike Beat + Beat on turn 2, followed by all of the beater's allies attacking the character (works best if the beater is a really big guy).
Shield Rush/Slam followed by a couple of grapplers who grab the PC who is on the mat.
Spinning Attacks suck, don't use them.
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