View Single Post
Old 10-22-2013, 02:43 PM   #9
phayman53
 
Join Date: Dec 2012
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Looks great! I played around with trying to make the damage from LT weapons work more realistically when compared to armor, but I tried changing the way thr and sw damage scaled with strength and then dealt with weapons multipliers after that. The problem was that each additional +1 to ST did not do enough to be worth 10 pts, some levels did not seem to do anything at all. This is a much more direct way to deal with the problem, though it looks like it took a lot of work!

One thing I found on a brief glance through your table is that the Long Knife under the sword skill has reach C,1 or C, but under knife skill it has C,1 or C,1. Was this intentional, or just a typo?

A question I had was whether or not you think someone should suse the cutting weapons do bludgeoning damage against armor optional rule from LT with your new system (cutting weapons will only do their +, ++, etc. wounding if it deals more than twice the DR in damage)?

Also, could you clarify the lance rules where you say "use the RIDER ST/HP". Does that slash mean either the ST or the HP, or is it a division symbol? And if it is division, what does that mean?

Finally, any way that you could re-release the pdf in alphabetical order by skill, as it stands it is sometimes hard to find each category because they are not in alphabetical order? Also, could you put your rounding table from your post in it?

Thanks and great job!

Last edited by phayman53; 10-22-2013 at 02:49 PM.
phayman53 is offline   Reply With Quote