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Old 06-14-2021, 11:31 AM   #35
Michael Thayne
 
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

Resist Lightning
See GURPS Sorcery: Protection and Warning Spells, p. 10.

Sandstorm
Keywords: Area (Leveled).
Full Cost: 103/130/164 points for levels 1-3.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.

Create a sandstorm. Any DX-based skill checks made inside the storm, and any ranged attacks passing through the area, are at -5. Anyone within must also make an ST check each second or be knocked over by the wind. Due to the flying sand, rolls to see anything inside the storm are at -2, but rolls to notice the storm itself are at +2. Anyone within the storm must make an HT roll each second or blinded by sand for that second.

This spell requires constant concentration to maintain, but as long as you maintain it, you can also make the storm larger or smaller (up to the maximum radius based on your level). You can also designate a safe "eye" inside the windstorm up to half the radius of the storm.

This is also an Earth spell.

Statistics: Level 1 is Affliction 1 (Area Effect, +50%; Blindness, +50%; Cosmic, No Attack Roll Required, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; Link, +10%; No Signature, +20%; Persistent, +40%; Reduced Duration 1/180, -40%, Requires Concentrate, -15%; Requires IQ Roll, -10%; Selective Area, only to create an "eye", +10%; Sorcery, -15%; Variable, +5%) [32] + Control Air 2 (Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Nuisance Effect, cannot move storm, -5%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%; Sorcery, -15%) [38] + Control Air 3 (Does not increase area, -50%; Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Nuisance Effect, cannot move storm, -5%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%; Sorcery, -15%) [27] + Obscure 2 (Vision; Link, +10%; Ranged, +50%; Requires Concentrate, -15%; Selective Area, only to create an "eye", +10%; Sorcery, -15%; Variable, +5%) [6]. Level 2 adds Area Effect (+50%) to Affliction [+5] and Obscure [+2], and removes "Does not increase area" from two levels of Control Air [+20]. Level 3 adds Area Effect (+50%) to Affliction [+5] and Obscure [+2], completely removes "Does not increase area" [+10], and adds Control Air 3 (Ranged, +40%; Accessibility, only to create a windstorm, -30%; Link, +10%; Only to increase area, -50%; Sorcery, -15%) [27].

Last edited by Michael Thayne; 07-06-2021 at 09:49 PM.
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