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Old 06-10-2021, 06:22 AM   #32
Michael Thayne
 
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

No Smell
See GURPS Thaumatolgoy: Sorcery, p. 13.

Odor
Keywords: Area (Leveled).
Full Cost: 10 points for level 1 + 2 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 50 minutes.

You can fill the area with any odor you are familiar with. This can make noticing any other smells within the area more difficult, giving -1 or -2 to all Smell rolls, depending on the strength of the odor. This spell cannot produce odors strong enough to produce any sort of irritating or incapacitating condition, nor does it ever inflict damage.

Statistics: Obscure 2 (Smell; Can choose specific smell, +10%; Extended Duration, 300×, +100%; Ranged, +50%; Sorcery, -15%; Variable, +5%) [10]. Further levels add Area Effect (+50%) [+2].
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