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Old 09-30-2016, 12:22 PM   #1
Ranger1751
 
Join Date: Sep 2016
Default Powers as techniques

So I've been working on converting some other rpgs and video games to gurps, and I had a friend recommend this. Design a power as normal for gurps 4e, but ignore the normal power perks. Instead assign the power to a believable skill, divide the final cost by 5 this will be the default level of the new technique. The GM will obviously have to decide new techniques difficulty, but the player can now use the power as a technique based on the skill. Yes they must pay for the power as normal but the perks for the base skill will add to your success chance.
What do y'all think, I'm mostly concerned with balance?
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