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Old 03-30-2014, 12:20 AM   #9
Join Date: Aug 2009
Location: OK
Default Re: DJ's Gaming Blog

Originally Posted by Landwalker View Post
Would you simply determine the size of said sub-location—like the shoulder, the chest, the ear, etc.—and assign it a penalty directly, or would you "Default" it off of the host location?
I'd figure out its size modifier and use that.

What about strikes to "veins and arteries"?
I would try to figure out the size modifier of the area you could hit.

What about the random chance to hit the vitals on a torso hit, or a vein/artery on a neck or limb hit?

What about strikes to the spine, both deliberate/targeted and incidental (i.e. random chance from striking someone in the back)?
That's something I've been thinking about. I think you might hit the vitals too often or not enough depending on the kind of game you're trying to run. I think we need different optional rules for different kinds of games.

If I was going for strict realism, I would probably separate the vitals into chest and abdomen, and give the chest vitals a chance to get a point of DR from the ribcage. Maybe a fifty percent chance.

For the incidental strikes, I think the incidence of vitals hits is too high. Maybe lower it to a 5 or lower on 3d6.

I'll have to think about the spine and the other new locations from Martial Arts. I was only considering the Basic Set locations.

I do have different rules for the neck. I'll see about incorporating the artery and the spine and writing those up.
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

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