Quote:
Originally Posted by Nostri
1. I have DF 1, 2, 3, 15, & 16 (or I will by the time the game actually starts). Which other ones should I look at next? Are there any I should avoid until later? How about other GURPS books or Pyramid articles in general?
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As others have said, DF11 is useful as is DF Monsters. And if I can do some shameless plugging: "
It's a Trap!" may be useful if you're using traps in your dungeons/adventuring areas. For monsters I have a metric ton of the things on my blog in the form of my "
Triple Threat" entries.
Quote:
Originally Posted by Nostri
2. Is it kosher if I build a "player's guide" out of the stuff I want and need my players to know and deseminate it amongst them? I'm not going to release it to the internet at large obviously but since this is the first GURPS game any of them play I don't want to scare them by bringing in 20 odd books and then assuring them we aren't actually using much out of any single one. (That's actually the reason it's taken me on the order of years to actually convince them to play. They all knew GURPS has a whole bunch of books and I made the mistake of saying you can use them all at once. Which more then one of them of course took to mean I would be if I ever ran a game.)
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I do this personally for my games because it puts everything the players need to know in one spot. Just don't ever ever disseminate it. That'll get you into legal trouble. :-/
Quote:
Originally Posted by Nostri
3. How bad/confusing/problematic do you all think it'd be if I listed weapons, armor, and other equipment with copper/silver/gold prices instead of the GURPS dollar? I'd of course have a way to convert things when I needed to but I wouldn't let my players see that side of it.
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Very. Don't. It's an extra step for the players and that would just be bad. It doesn't do anything for most player's suspension of disbelief. It does tend to agitate them though.
Quote:
Originally Posted by Nostri
4. Will 4 or so 150 pt DF style characters be able to take on things from the two monsters books without my having to worry much more then if we were using default PCs?
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I'm going to do some more shameless plugging: In "
It's a Threat!" I create a framework for figuring approximately how difficult a monster is vs. a player character. I'm told it's pretty useful. :-)