Quote:
Originally Posted by hcobb
Whippersnapper: Normally a whip requires a clear path to the target and a clear hex behind the wielder in order to deliver unimpressive strikes.
With this variation of the Rope enchantment (same costs and effort) a magical whip can ignore third parties, entangle foes, and be used as an impromptu grapple to swing across open spaces, releasing its grip at the mental command of the wielder.
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You're a bit too whip-smart for your own good, Henry, but I actually like this concept. If you don't mind, however, I think I will re-imagine this as a MAGICAL LASSO spell for my own game.