Re: Counterspell and Ward
Counterthaumatological Training [1 point]
You've learned the principles of a handful of spells well enough to counter them, but not well enough to cast them. Choose four wizardly spells; for the purposes of Counterspell, Ward, and similar magic, you effectively 'know' those spells at a level of IQ+Magery-2.
Counterthaumatological Expertise [10 points]
You no longer need to know the spell being countered to use Counterspell or Ward against it; instead you just use your skill in the relevant countermagic spell for the Quick Contest. You can convert any number of levels of Counterthaumatological Training into this advantage when you purchase it.
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M2: Everything is true.
GP: Even false things?
M2: Even false things are true.
GP: How can that be?
M2: I don't know man, I didn't do it.
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