Quote:
Originally Posted by SydneyFreedberg
Ok, I think I get it. Question: How does the “weak hands” build interact with the “weak” limitation on the limb itself? Taking both seems exploitive… and arguably putting “weak” on the limb is the “right” way to do it, even though it saves a lot less points, simply because it’s explicitly an option in the rules
|
If you use one, you should not be using the other.
Yes, I'm advocating for not using the "weak" limitation on arms. Gurps is not perfect. Some builds are munchkin point crocks, and others are woefully inefficient. A single weak arm is woefully inefficient. To the point where it makes concepts not viable. "Weak" still has a legitimate use for on extra arms that are weaker than the main arm.