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Old 01-17-2018, 10:23 AM   #19
sir_pudding
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Join Date: Aug 2004
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Default Re: Types of Social Conflict

Quote:
Originally Posted by Brandy View Post
I used to think this was all that was in there, but even before Social Engineering, the GURPS reaction/ influence subsystem was pretty well fleshed out. It's just not, as you say, all gathered up into a couple of chapters. It's spread throughout character creation (advantages and skills), the chapters on Success Rolls and Game Mastering, and the three-page reaction chart at the end of Campaigns in the Tables chapter.

I'm not saying it can't be made more robust, but it seems to me that there's more to it than just "a handful of skills".
I think what the OP wants, and the existing system lacks, is an attack roll/defense roll/damage roll system.
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