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Old 04-29-2021, 09:20 AM   #2
Donny Brook
 
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Default Re: Are knightly characters ineffective?

Quote:
Originally Posted by CarrionPeacock View Post
A properly built knight requires some traits: Status and Wealth are obligatory, Legal Enforcement Power, Legal Immunity and Patron are desirable. Beside advantages, skills like Administration, Dancing, Diplomacy, Falconry, Heraldry, Law, Politics, Public Speaking, Savoir-Faire, Strategy and Writing.
This means the knight must spread their points on both physical and intellectual traits, turning them into a master of none. A peasant mercenary will be a better fighter and whatever social skill they lack can be easily covered by the high IQ mage spending a couple points.

In a realistic campaign it might not be too much of a problem, a peasant will not be a fighter to begin with and high IQ or access to certain skills will also be limited to the aristocrats, but most games in my experience are less rectal about it and allows non-noble fighters, turning nobility into a burden.

In the real world, of course, a high-medieval landed knight of the sort you seem to be envisioning simply had MUCH higher character point value than a peasant.

Your question invokes certain campaign/setting assumptions that may make certain character types simply not be viable if character generation gives each player an equal amount of points. This is for the GM and players to resolve in a manner that works for the game they want to play.
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