Re: Non-Standard Skills in an Action/MH/DF game
I prefer the ". . . and here are 5-10 points for totally ineffective stuff that adds a little pizzazz" approach to a fundamental change in pricing. That way, if unexpected utility comes up, well, it was paid for on the same plan as expected utility. No "HaHA! I just short-circuited the plot with a perk!"
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