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Old 08-10-2020, 02:52 PM   #8
David Johnston2
 
Join Date: Dec 2007
Default Re: Dungeon Fantasy Megadungeons - Playstyle questions

Quote:
Originally Posted by philosophyguy View Post
]I just received my PDF of Megadungeons from the recent Kickstarter, and I'm interested in running a similar kind of game in my next campaign.

I have several questions about how this playstyle works from a practical perspective, and would appreciate any input from people who have played or run this kind of campaign before.

* When going through previously explored parts of the megadungeon in order to get to a new area, how much detail do you put into the already covered ground? There are some suggestions in DF 21 that the already-explored parts of the dungeon can change, which suggests not handwaving away those areas. But, as the party gets deeper into the dungeon, I worry about spending a huge chunk of play time to just get to the new stuff. What advice can folks offer on how to manage this sequence?
Well one approach is just not to leave very often. There's no particular reason why a megadungeon can't have merchants, or entire towns contained within the safer areas. You could easily find adventurer camps or dwarf clans setting up in areas that have been cleaned out.
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