Quote:
Originally Posted by Gnomasz
I think they're too different. Mechanically, beats are specifically ST-based (which often accompanies heavy weapons), while disarms could be both ST- and DX-based, and fencing weapons (which really don't require much strength) give disarms an advantage. If you combine those mechanics, either fencing weapons become less effective at disarming, or somehow become more effective at knocking foe's weapon away despite being rather light.
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That problem seems moreso that you should be limited in how much ST you can use to beat if you're using a flimsy weapon to beat with, because we'd still face that problem if a fencer used a Beat as a followup to being parried or parrying.