What makes a god?
What makes a god in your campaign settings? Are they a distinct form of being or is there a spectrum? Can non-gods ascend? Can gods "descend"?
I think I'll be going with "might makes divinity". If something can squash you without breaking a sweat, that's a god. That makes what is a god dependent on the "reference frame" - a dragon may be a god to a tribe of kobolds, but he's not a god to other dragons. But of course, there's a standard reference frame - normal examples of the dominant species (humanity).
PLEASE KEEP REAL-WORLD EXAMPLES OUT OF THIS!
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
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