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Old 01-22-2019, 09:15 PM   #4
hcobb's Avatar
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Experience cost for x-hex Creation Spells

Why not learn a skill point per year in talents or spells from doing your day job (absorbing the 500 XPs a year earned in that job) to qualify for the next higher level job (should you survive) in about five years?

With a wizard half-life of 22 years (longer for the non-dangerous Hero jobs, shorter for the dangerous jobs) this gives you just about enough qualified people for all the job positions in the economy.

Then you either have a conga line of Chemist funerals with +2 charms for the Alchemists or your nation isn't doing much in the way of enchantments.
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