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Old 08-17-2015, 12:52 PM   #3
Desthro
 
Join Date: Nov 2009
Location: Albuquerque
Default Re: Converting "Problematic" Spells to Powers

Magic as-is in GURPS is a code word for "point-crock." There is almost no way in GURPS to model spells in GURPS: Magic using Powers inexpensively. A few you might get away with, but for the vast majority of it, it is unlikely that anything you convert is going to be "comparable."

To be perfectly blunt, I would do away with the idea of converting the GURPS Magic spells into powers, and either develop your own system that works ala Thaumatology, or just use Powers straight up. (I am a HUGE powers fan... best book ever)


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Edit: Though for healing I DID create a "healing" damage type, you could purchase Innate Attack with it and use all of the fancy and fun damage enhancements with it. Seemed far more appropriate. (And yes, armor did protect against it.)

Last edited by Desthro; 08-17-2015 at 12:57 PM.
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