Re: Converting "Problematic" Spells to Powers
Healing: Your choice of Healing advantage or Afflicting Regeneration, depending on whether you prefer instant heals or heals over time. Either way, there's no cheap way to do it.
Flash: Multiple Afflictions, some of which have enough levels to bring effective HT below 3. In other words, stupidly expensive.
Recover Energy: Yep, another spell that becomes expensive when turned into a power.
Missile Shield: Forcefield DR matching the most powerful projectile you want it to stop. And no, it's not cheap.
Time: Control Time 10 would allow you to stop time (assuming it follows the same %change as Control Gravity).
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