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Old 03-19-2011, 07:49 AM   #659
vitruvian
 
Join Date: Aug 2004
Default Re: GURPS Monster Hunters: what will you do with it?

Got another candidate - Ray Lilly from Harry Connolly's Twenty Palaces series. He's not very high level himself, being a former small-time crook (mostly auto theft) working as low man on the totem pole for a small group that hunts down dangerous magic and summoned creatures, which to their mind is any magic not under their control and any summoned creatures whatsoever (to be fair, this has been quite true so far). His job as 'wooden man' is actually to be distracting cannon fodder drawing the bad guys' attention and probably dying while the more powerful agent actually deals with the problem, but he's more resourceful than that.

Excellent hand to hand skills, criminal background and skills, excellent detective instincts with no real training, quick thinker, and tough. Also has a number of magical tattoos rendering the parts of his body (mainly chest and forearms) covered both numb and immune to most damage including bullets, but only those parts, immunizing him against most magical mental influence, and making him not Zeroed, but unlikely to be identified by forensic analysis and therefore called legally to account for the shenanigans. He has one 'spell' (really more of an enchantment or a Gadget advantage) he cast himself, a 'ghost knife' (actually just an innocuous piece of laminated paper with a sigil) that cuts through anything dead or inanimate, or can affect the spirit of living things, taking the fight and willpower out of human beings temporarily; this last item is kind of a part of him, so he can fling it, direct its path to some degree, and then call it back to him. Handy for slicing through guns, locks, walls that are thin enough, or subduing assailants, sometimes simultaneously.

No idea which template he'd fit, or even how you'd handle some of the magic in GURPS terms.
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