Thread: New Skills
View Single Post
Old 07-09-2018, 06:52 AM   #58
luguvalium
 
Join Date: Dec 2017
Default Re: New Skills

This is what I had been thinking about: Someone who knows a weapon well usually trains with a particular weapon and they don't automatically have an an advantage with all weapons even if they are similar. A talent for Weapon Expert ( weapon ) This require a minimum DX of 13 and will give the character a +3DX to hit with that particular weapon and also limit the optional rules of Aimed Shots to only those with Weapon Expert () This will replace Thrown Weapons, Missile Weapons, and Fencing. Weapon is a specific weapon like Dagger, or Rapier, or Longbow. The GM can decide if another weapon is similar enough to qualify. Each Expert(weapon) talent cost 2 points

So Expert(Dagger) gives +3DX to melee use and throwing and the Dagger Marksmanship rule and quick drawing a dagger.

Weapon Expert (Longbow) gives +3DX and allows critical aimed shots.

Weapon Expert (Rapier) gives +3DX and allows critical aimed shots ( or damage like fencing rules if simplify is desired, but not both )

But it also allows for Expert of the various hammers and axes, or pole arms, which were not there before.

Two Weapons skill could also be replaced by just requiring that two different Weapon Expert skill be needed.

Steve Jackson Games is welcome to use these ideas.


As mentioned above new talents in Streetwise, Persuasion, Intimidation, and Deception could be useful.

Last edited by luguvalium; 07-11-2018 at 05:50 PM.
luguvalium is offline   Reply With Quote