Quote:
Originally Posted by hal
Thanks for pointing that out. The coincidence of it matching the same point value for Volitional Unit is just that, a coincidence it appears.
So the question is asked: Why have Volitional Units and Non-Volitional units if AI encompasses BOTH aspects?
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I don't understand the question. Why does the game have the distinction? Why would a culture deliberately build machines it couldn't reliably control?