Thread: Ideas for Yrth
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Old 10-18-2020, 06:42 PM   #36
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Join Date: Jul 2007
Location: West Virginia
Default Re: Ideas for Yrth

Originally Posted by LoneWolf23k View Post
I'd just turn the No Mana area of the Great Desert into a Very Low Mana area (Thaumatology p58), allowing for spellcasting characters to not be completely useless if adventuring there, just very handicapped.
Solid idea, but my idea was more about a Medieval style land rush. There were frontiers in the Medieval period, I wanted to bring one to Caithness.
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