View Single Post
Old 10-28-2019, 03:53 PM   #10
Sorenant
 
Sorenant's Avatar
 
Join Date: Jan 2015
Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by Anders View Post
And for some reason, the living slam and fall less hard than the others...
Quote:
Originally Posted by B430
Mass only matters indirectly: massive objects usually have high HP, but it would hurt more to collide with a locomotive than with a pillow of the same mass! HP take into account both mass and structural strength.
Alternatively you could consider the extra HP of unliving or homogeneous objects relative to a living as massless and not interfere with slams. Example: Slamming into a 150 lbs zombie is not going to hurt more than a 150 lbs human, so any extra HP the zombie has as consequence of his IT(Unliving) is bought as massless.
Another yet option is to also buy IT(DR) with unliving or homogeneous instead of extra HP.
Sorenant is offline   Reply With Quote