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Old 11-25-2021, 12:42 PM   #5
Crystalline_Entity
 
Join Date: Jul 2015
Location: England
Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

There's Jumper (Pocket Dimension) in Pyramid 3/63 Infinite Worlds II . So I think what you'd want as Jumper (World) and Jumper (Pocket Dimension) and Warp, possibly as alternate abilities of each other.

You'd probably want similar enhancements and limitations for all three; carrying four extra people is going to be "Affects Others 4, +200%" I think, as per Power-Ups 4: Enhancements.

Bear in mind that the activation time for Jumper and warp are not the same - and they have different methods of modifiying the activation time too ("Faster Concentration" for Jumper compared with "Reliable" to cancel the skill penalty for Warp). Remember "Improved, +10%" to avoid the auto-fail on a 14+, too.

Teleporting to any place on Earth might involve a large penalty to the skill roll, which can be bought off by using FP, more preparation time, and Reliable. Penalties and FP costs for Jumper are left up to the GM in Basic, examples are given in Infinite Worlds though, depending on the number of quanta you're crossing.
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