Quote:
Originally Posted by johndallman
And all of those things have a common reason - the need to let watchers follow the fight - that doesn't exist in a TTRPG. There seems no need to worry about them.
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Exactly. If you're trying to do a GURPS conversion you have to think in terms of "relative badassery" rather than exact combat sequences.
If you're trying to model TV action melee or unarmed combat shot for shot, however, I think my suggestions still apply.
For R-rated fare, you can have relatively realistic gunfights, as nicely modeled by the Shooting Dice blog and the High-Tech and Gun-Fu supplements.