Re: [Basic] Advantage of the Week: Metabolism Control
Things that add to some sorts of HT roll, from a quick hunt:
Fit [5 or 15]: everything except skills
Hard to Kill [2/]: to not die
Hard to Subdue [2/]: to remain conscious
High Pain Threshold [10 for +3]: to avoid knock-down and stun, and other effects
Metabolism Control [5/]: bleeding and recovery from disease and poison (plus limited hibernation)
Nictitating Membrange [1/]: eye damage (plus eye DR)
Rapid Healing [5 for +5]: to heal naturally
Resistant [variable]: against specific things
The only one that's more expensive for a +1 is going from Fit to Very Fit, and that's a lot more generally applicable. (And gives other benefits)
I'd much rather call this ability "Hibernation [2/level]" and make the HT roll benefits a separate thing, or just buy up HT.
Something worth noting for the advantage as written: it's great for beating a polygraph.
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