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Old 05-11-2021, 11:01 AM   #57
David Johnston2
 
Join Date: Dec 2007
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Quote:
Originally Posted by hal View Post
Nice Catch.

GURPS FANTASY 1st edition predates the invention (or conceptualization) of Magery 0 and a few other things. This had an effect on how magic worked within society. Once you introduce Magery 0, then you end up with a different "slant" that becomes possible. Me? I don't mind working with EITHER of magery 0 or Magery 1 - largely because the only difference between a magery 0 character and a magery 1 character is this:

Low and normal mana regions only permitted spell casting of spells that required magery 1+ to cast. In effect, this meant ALL of the spells. Those spells that did not list Magery 1 as a prerequisite - could be cast by non-mages in Mana High regions.

All magery 0 did, was limit mageborn to casting spells that lacked magery 1 as a requisite. If anything, Magery 0 made it so that there would in theory, be LESS mages able to cast magery 1+ spells.

The general rule in GURPS FANTASY 1st was each level of magery was 10x more prevelant than the next better level of magery.

Thus:

10 Magery 0 for each magery 1 mageborn out there.
100 magery 0, 10 magery 1 for each magery 2 mageborn.
1000 magery 0, 100 magery 1, 10 magery 2 for each magery 3 mageborn

Now, some might talk about Magery levels 4+ - which is distinctly a GURPS 4e concept. Me? I don't generally ALLOW magery 4+ in my games for only ONE reason...

We have Magery 0 spells (by default, any spell not requiring magery 1+)
We have Magery 1 spells that require magery 1 as a requisite to learn
We have Magery 2 spells that require magery 2 as a requisite to learn
We have Magery 3 spells that require magery 3 as a requisite to learn

Where are the magery 4 spells that require magery 4 as a requisite?.
Well sticking to Banestorm, since a person with Magery 4 comes along less than once a generation there are simply no teachers for spells that require Magery 4 and any grimoire counting such a spell would extremely rare. They would have to invent such a spell for themselves.

I am incidentally inclined to move Alter and Move Terrain to Magery 4.
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