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Old 03-01-2021, 12:49 PM   #12
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: GURPS Hivemiind:How do I define a walking Cottage as an advantage?

Quote:
Originally Posted by Astromancer View Post
In Russia, that's clearly true. But the setting my PC is in is a twisted blend of France and England.
You don't get walking cottages that far west. They're endemic to the Slavic countries and could probably be an invasive species.

Unaging or Extended Lifespan. IT (Homogenous). Machine. Houses can certainly be attractive or unattractive. Social Stigma (Valuable Property) or maybe even (Subjugated). You'll have to determine what sensory capabilities it has, but sight would be important if you want it to walk somewhere without running over people. And like I said, a ton of Accessory perks and/or Payload.
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