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Old 12-07-2018, 08:28 AM   #6
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Critical success/failure table, p 9

Quote:
Originally Posted by larsdangly View Post
There's some stuff you can't munchkin your way out of! Anyway, I thought these were the auto failure intervals, not the numbers that lead to dropped or broken weapons. Isn't that right?
Page 9: "If you roll exactly the failure number, you “merely” fail. A roll above that is a critical failure. Note that the numbers are weighted toward critical failure on extremely hard tasks!"

The problem with this table is that success grows by three but failure only grows by two. So a 16 die roll of 44 is an automatic success and an automatic failure.
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Last edited by hcobb; 12-07-2018 at 08:34 AM.
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