Quote:
Originally Posted by larsdangly
There's some stuff you can't munchkin your way out of! Anyway, I thought these were the auto failure intervals, not the numbers that lead to dropped or broken weapons. Isn't that right?
|
Page 9: "If you roll exactly the failure number, you “merely” fail. A roll above that is a critical failure. Note that the numbers are weighted toward critical failure on extremely hard tasks!"
The problem with this table is that success grows by three but failure only grows by two. So a 16 die roll of 44 is an automatic success and an automatic failure.