Quote:
Originally Posted by vierasmarius
That's something that bugs me in computer RPGs in general. "These two swords are essentially identical. But this one is higher level so it does x10 damage." A GURPS-based MMO would be able to avoid that, while still providing for equipment improvements through weapon quality and enchantments.
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Is that really so different from having swords made of different materials, of differing craftsmanship and with different enchantments?
I prefer the more complicated version myself, but the simplified abstraction is far from confusing.