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Old 10-15-2017, 12:10 PM   #1
Rigil_Kent
 
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Default GURPS: Spaceships Questions

So. I've been reading through the Spaceships book specifically for the space combat and I have a couple questions that I haven't quite been able to resolve from my reading. The answers might be there and I've just overlooked them, but ... you know how it is.

1. Are all events in a round simultaneous or do they happen in the order established? For example, say you have PC Ship and Bad Guy Ship engaged in a voidfight. PC Ship goes first 'cause their pilot is better or the captain won the opposed Tactics check or whatever. In the Gunnery part of the round, the PC on the weapons kicked butt and straight up critted the bad guy and then the Bad Guy Ship totally failed to dodge all of the other shots, so he takes like 10 laser shots to the hull. In the course of the damage dealt, the Bad Guy Ship goes to -1xHP and fails the required HT check which, by the rules, means it is destroyed. Does this mean the space combat is over right then or does the Bad Guy ship still get to make this rounds actions and then goes boom? I'm just not clear on that part. The space combat rules in Traveller: Interstellar Wars implies (or at least I infer) that everything happens simultaneously so ships could blow themselves up in the same round.

2. The whole Delta-V/"mps" stuff. Is this even applicable to Traveller or Star Wars kinds of ships that have /c in their Move? The ships I've really looked at will generally have something like 1G/c or 4G/c in Move, not something with MPS, yet there are constant references throughout to MPS (e.g., "Disable Fuel Tank" on p62.)

3. Related to that, if a Traveller or SW ship that doesn't have MPS in the Move (e.g., 2G/c) ends up with a disabled or destroyed fuel tank, does that actually apply to the combat? The way I've been reading Traveller stuff, for example, it shouldn't since those fuel tanks appear to principally be for the Jump drive. Right now, it seems like the only thing that would actually slow such a vessel down is if a weapons shot struck the maneuver drive although, interestingly enough, there isn't a specific reference to Disabled drives in the damage section.

Thanks in advance...
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