Quote:
Originally Posted by Imbicatus
It’s beyond the scope of the DFRPG, but I’ve had a lot of fun using the Chase rules from GURPS Action 2 for a climbing encounter. . . . The chase rules allow multiple rolls, complementary skills, and the ability to have fun with it while not just devolving into five people endless rolling dice.
|
Quote:
Originally Posted by evileeyore
Yup, the chase rules are where I turn every time I have a "two or more groups are competing in something where distance or time is a factor".
|
Great! I'll have to review those rules. I remember being impressed by them, but I haven't run an explicit
Action game, so they faded into the background.
Quote:
Originally Posted by Christopher R. Rice
In a game I was running I created an entire (small) framework of rules for climbing a sheer cliff in Underhill. I REALLY need to put it on my blog because it worked pretty much perfectly and produced a lot of tension.
|
I look forward to reading about this. Sounds fun!