Thread: Turning Undead
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Old 11-21-2018, 11:34 AM   #20
Join Date: May 2015
Default Re: Turning Undead

Originally Posted by larsdangly View Post
I think all quasi-magical powers should be modeled as spells in TFT (unless there is some compelling reason to do it otherwise), as this way you can plug the effect you want to achieve into a fully developed and play tested set of mechanics instead of making up a new set of sub-rules that run along side the standard ones.

In this case, I'd say good solutions are Avert to force them away and some sort of dissolve-enchantment effect to kill them. In principle, I don't see why Remove Thrown Spell wouldn't kill a zombie. It removes any thrown spell, and clearly without a thrown spell running zombies are just piles of bones and goop. Alternatively, you could make up a new spell specific to undead but having similar effects (presumably requiring lower IQ or ST cost because of its limited scope of use)

More generally, I think the best way to model priests is as Hero character types with one or more (but usually not much more) spells.
Yeah, I generally would avoid defining a whole new class or spell system for religious spellcasters except when I really wanted that for some game setting where there's some distinction I want for them.

I quite like the reduced specialized variant of Remove Thrown spells that only undoes zombies and so could be lower IQ & ST cost and known by people trained to deal with zombie problems.

Originally Posted by platimus View Post
How are you guys reading/handling the Avert spell? I'm getting the impression that my reading/handling of Avert differs. I see the Avert spell as pushing the target 2 hexes away.
We always read it as a magical (mental) compulsion, not a (physical) push.
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