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Old 02-01-2021, 06:10 PM   #416
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
The roll for Nejora should be fast-talk. She is reluctantly willing to go to the window. She claims its because she has nowhere better to be (...)
Alright, please let me know the result:

Pacifica's fast-talk (Nejora)
3d6 <= 13
4 + 4 + 5 = 13 ... success

Quote:
Originally Posted by ericthered View Post
The rumors (...) slowly solidified (...) with at least one release (...) The suspicion is that there is a mind controller aboard (...) They came up with a secret code-word to indicate they thought a dreadstormer was around. (...) (The thought that they might be facing ergokinetics doesn't cross their minds)
Thanks! As Pacifica listens to her friends, she concludes the following:

It is only a matter of time until Daymar is found…

They already have an idea about his powers, and since Daymar said his section is hot, it will be easy to make him take the bait by having him repeat his strategy over and over… In other words, if they know someone has already bypassed the food’s psi-suppressants (hence the availability of his powers), all they have to do is wait until they find the same oddity.

Now, if Hua sent the “schedule change” note, she should have been the person that was caught and then released. So, she must have a new buddy…. Or better said, a watcher. And who knows... Perhaps there are more guys behind her...


As these thoughts cross her mind, Pacifica wonders about the plan... The other day they mentioned the possibility of flushing oxygen away, how easy is that? And how easily can you bolt the door?

Pacifica's Savoir Faire (Military, for the purpose of Pacifica's questions)
3d6 <= 14
3 + 2 + 3 = 8 ... success
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