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Old 04-24-2021, 10:45 AM   #24
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Join Date: Aug 2004
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Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by maximara View Post

To be sure of what you're saying, even 4e now permits what Earlier versions of GURPS MAGIC permitted prior to 4e?
Yes and it allows even more. The expansion to limitations and enhancements to Magery is kind of ridiculous and that is not counting perks like stable casting

For example, here is how, in 4e, Power Investiture is "built" from magery:

Magery (Functions as a Different Talent 0%; Sanctity Replaces Mana: 0%; No Zero-Level Requirement +10%; Inspired Learning +20%; No Spell Prerequisites +30%; Pact -10%; No Magic Item Sensitivity -20%; Limited spell list -30%) - Thaumatology pg 67

I should mention that in their base form Ritual Magic in Classic and 4e are different in terms of their power source. Classic is annoying vague on it but it is clear ist is not Mana.
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