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Old 04-28-2021, 09:46 PM   #24
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Grain-based local currencies in medieval fantasy games

Quote:
Originally Posted by Fred Brackin View Post
The thing is there is no such thing as "handsome" payment in a medium that's poor in exchangeability, durabiity and portability.
Sure there is. If you, say, own a riverboat, getting ten tons of grain that you can take down river and sell is perfectly valuable. Most PCs don't have a real way of making use of large amounts of trade goods, though.
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