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Old 12-27-2005, 07:25 PM   #13
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Supers Character Thread

This is my second 3e->4e conversion, yet another member of the Deadly Dozen (I'll be getting them all, eventually.) I made a few upgrades, specifically adding a flight gadget and a little more DR, from various sources. Also made everything that should be "mundane equipment" into it; it seems silly to make a Gadgeteer pay points for stuff that's just one or two TLs away, especially when he's Filthy Rich. Comments? Questions?

"Voltmaster"
Victor Schulmann / Vercingetorix
Metahuman Criminal
1,000 points

BACKGROUND:
See Super Scum, p. 54-55.

POWERS:
Electricity (Elemental, -10%)

ATTRIBUTES: [347]
ST 11 [10]; DX 15 [100]; IQ 18 [160]; HT 13 [30].
HP 15 [8]; Per 14 [20]; Will 15 [25]; FP 11 [-6].
Basic Speed 7.00 [0]; Move 7 [0]; Air Move 14/112 [0].
Dodge 11; Parry 12; Power Parry 14; Block 12 (+DB); Power Block 12.

ADVANTAGES: [660]
* Attractive [4]
* Combat Reflexes [15]
* Cosmic Pool, 8 points (Accessibility, Only major languages historically spoken by large ethnic groups, -20%; Limited, Langages, -50%) [24]
* Eidetic Memory [5]
* Filthy Rich [50]
* Gadgeteer [25]
* High Pain Threshold [10]
* Language Talent [10]
* Lifting ST +2 [6]
* Reputation +3 (Voltmaster; Successful criminal; Criminals only) [5]
* Slow Regeneration [10]
* Unaging [5]

* Burning Attack 10d (Armor Divisor (2), +50%; Electrical, -10%; Melee, C, Destructive Parry, -20%; No Incendiary, -10%; Surge, +20%; Variable, +5%)[68]
* Burning Attack +10d (Electrical, -10%; Melee, C, -30%; No Incendiary, -10%; No Wounding, -50%; Surge, +20%; Variable, +5%) [13]
* DR 10 (Directional, Front, -20%; Electricity, -10%; Emergencies Only, -30%; Force Field, +20%) [30]

* Cosmic Pool, 150 points (Gadget Pool, -80%) [300]

* DR 12 (Force-Field Generator; Breakable, 1 lb machine, DR 2, HP 4, SM -6, -35%; Can Be Stolen with Stealth, -20%; Force Field, +20%) [39]

* Flight (Contragravity Belt; Breakable, 3 lb machine, DR 2, HP 6, SM -4, -40%; Can Be Stolen with Force, -10%; Lighter Than Air, -10%) [16]
* Enhanced Move 3 (Contragravity Belt, -50%; Handling Penalty -5, -25%) [15]

DISADVANTAGES: [-80]
* Code of Honor (Villain) [-10]
* Delusion (War is good for humanity) [-5]
* Duty (Deadly Dozen; 12 or less) [-10]
* Enemy (National Law Enforcement; 6 or less) [-15]
* Reputation -3 (Voltmaster; Criminal; Everyone except criminals) [-10]
* Secret Identity [-20]
* Sense of Duty (Teammates) [-5]
* Amateur science fiction writer [-1]
* Desperately wants to travel into space [-1]
* Donates money to charities regularly [-1]
* Intellectual; goes out of his way for fine entertainment [-1]
* Keeps his age a secret from the general public [-1]

SKILLS: [83]
* Aerobatics-15 [4]
* Acrobatics-14 [2]
* Broadsword-14 [1]
* Business!-15 [3]
* Driving (Automobile)-14 [1]
* Electronics!-15 [3]
* Gadgeteer!-17 [12]
* Gesture-18 [1]
* History!-15 [3]
* Innate Attack (Gadget)-17 [4]
* Karate-20 [24]
* Judo-16 [8]
* Physician-16 [1]
* Piloting (Light Airplane)-14 [1]
* Savoire-Faire-18 [1]
* Science!-15 [3]
* Scuba-17 [1]
* Seamanship-18 [1]
* Shield-16 [1]
* Speed-Reading-17 [1]
* Surgery-16 [2]
* Swimming-14 [2]
* Tactics-16 [1]
* Traps-17 [1]
* Writing-17 [1]

COMMON EQUIPMENT:
* Expanding Plastisteel Shield (DB 2, 7/40, 3 lbs)
* Flexsuit Armor (DR 10)
* Full Electrical Tool Kit
* Small Psychic Damper (Resistable Psi Static, 2-yard radius)
* Spectrometer Goggles (Hyperspectral Vision, Fully Extended; Protected Vision)
* Universal Mental Shield (Mind Shield 4)

ABILITIES:
. * Can use Karate to attack with his electrified hands (10d(2) burn/sur) or
to Power Parry incoming attacks. Double his damage roll for the purpose of
Power Parries or doing Surge damage (but not for wounding).
. * His Cosmic Pool for languages is just an easy way to reflect that he
knows practically every language on Earth. He cannot speak very rare or brand
new languages, just all of the major ones throughout history. He can have two
Native languages "loaded" at any time, to allow for translation. His native
language is Ancient Germanic.
. * Total frontal DR in an intense combat situation is 32, 22 of which
protects his various gadgets.
. * His default use of the Cosmic Pool for gadgets is Binding 30 (Glue
Blaster; Accurate, Acc 8, +25%; Breakable, 3 lb machine, DR 2, HP 6, SM -6,
-35%; Can Be Stolen with ST, -30%; Engulfing, +60%; Only Damaged By Burning or
Corrosion, +20%; Rapid Fire, RoF 15 (+3 bonus), +100%; Reduced Range x1/2,
-10%; Sticky, +20%)
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