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Old 05-19-2022, 06:04 PM   #7
Join Date: Jan 2006
Location: Central Europe
Default Re: [Martial Arts] New perk idea: Two and a Half Hands

But so far I do not see a problem, I just see a way in which this perk makes a fighter more effective and removes an interesting, tactically meaningful choice (one-handed or two?)

It reminds me of how D&D 3e handles bastard swords: pay a Feat, get a one-handed weapon which does the next larger die than ordinary people's weapon. Mechanically simple and balanced but boring!
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

Last edited by Polydamas; 05-19-2022 at 07:05 PM.
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