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Old 05-08-2010, 03:51 PM   #46
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Heavy crushing/smashing weapons: Why use them?

Quote:
Originally Posted by Landwalker View Post
I'm not saying, and haven't said, that they don't need stats. I'm questioning why anyone would make the conscious decision to say "Hey, I'm going to make a combat-minded adventurer (because nobody else would be entertaining ST 12+ weapons in the first place) whose primary weapon is [practically crippled]!"
First would be Culture.

the Second would be for smashing open sealed chambers, remember, dungeon crawlers are only a step removed from graver robber, and the maul is primarily a tool, and weapon second.
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