Quote:
Originally Posted by Landwalker
Which makes them fine for mid-adventure, context-appropriate weapons. But not for deciding how to build and equip a character in the first place.
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Depends on your play style. If you fully expect to have your weapon broken, taken away by guards, lost while fording a raging river, or thrown away and replaced by a piece of good loot in the first play session, why not take something cheap?