Quote:
Originally Posted by vicky_molokh
Players commonly decrease Per for their IQ-oriented characters. Making Diagnosis Per-based while keeping Physician IQ-based might do well to emphasise the importance of both. (Now, making DX important for Surgery without either nerfing surgeons nor making IQ meh for surgeons - that's trickier.)
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I'm thinking of a houserule that will work something along the lines like that. Surgeries have associted "fidgetiness"/required DX values to themselves. Easiest ones - crude batllefied amputation etc. might have have required DX of 10 or even lower. Reattaching blood vessels or nerves etc. MIgh have DX value of 20 or more.
Each point your DX is lower thatn the associated DX value penalizes you the same amount.
High manual dexterity of course helps, so can appropriate tools, (micromanipulators etc.),
It'll mean that high dex and high manual dexterity is still a good thing for surgeons to have - and give good mechanicfor all kinds of storytelling. A good surgeon can fail even easy work because of stress, hangover, post-combat shakes etc. if it penalizes surgeons DX. (Normally a DX 12 would not take any extra penalties to this not so fidgety operation (DX req 10), but he got the shakes (-4 DX so effective DX 8), so he takes an extra -2)