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Old 04-18-2015, 11:34 AM   #12
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [Basic] Skill of the week: Esoteric Medicine

Quote:
Originally Posted by johndallman View Post
Yeah, that's one's hard. The nearest thing to a solution I have is lifted from the 3e Guns rules. Give +1 to surgery rolls for DX11 or +2 for DX 12, for actual practical surgery. High Manual Dexterity applies.
Or just do what I do. "High Manual Dexterity adds to Surgery, even though the latter is an IQ-based skill."
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