Quote:
Originally Posted by johndallman
Yeah, that's one's hard. The nearest thing to a solution I have is lifted from the 3e Guns rules. Give +1 to surgery rolls for DX11 or +2 for DX 12, for actual practical surgery. High Manual Dexterity applies.
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Or just do what I do. "High Manual Dexterity adds to Surgery, even though the latter is an IQ-based skill."