Re: GURPS Fantasy-Tech 1: The Edge of Reality
This is a really great PDF.
At first I wasn't super impressed. Maybe I just looked at the one or two boring items first. But on my first real read through it was like: tick I want that in my ancient Greek game, tick I want that in my stone age game, tick I want that in my Ancient China game, tick in my Medieval game.
Pretty much everything in it I can imagine using in some sort of potential game.
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