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Old 07-29-2010, 03:50 PM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS Fantasy-Tech 1: The Edge of Reality

Quote:
Originally Posted by sir_pudding View Post
What about the Alchemy rules? Are they a significant expansion of Alchemy as technology?
There's most of two pages which, at a skim, look quite interesting. They aren't about 'alchemy as a technology', as such. I think they're about alchemy as historically practiced except actually working to produce results real chemistry disagrees with. It's TL3^, which is why I didn't mention them.

There's 3 elixers, a hierarchy for transmutation of metals, kit and reagents, and the mechanism for using them.

If your alchemy isn't medieval-looking, or is industrialized, you'd at least have to do some work on it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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