Quote:
Originally Posted by AlexanderHowl
The Cosmic Talent only gives a bonus to abilities that possess the Cosmic (+50% or higher) enhancement, it does not give any bonuses to skills (unless they are power skills used for abilities).
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You are confusing the talent with the modifier - they are two different things.
"It doesn’t have a single focus – by definition, it deals with anything and
everything – and the only countermeasure it faces is itself." (sic).
"
Any advantage can be a Cosmic ability, as long as it has the Cosmic modifier." Advantage not skill.
"Talent with a power acts as a bonus to
all success rolls against
attributes, secondary characteristics, or skills to use the power’s abilities." (Powers p. 158)
None of those are advantages.
The highest other talents (Magery and Power Investitue) are 10/level which the +50% bonus would result in 15/level which is exactly what the Cosmic Talent has. This is the pricing that any talent that "encompass nearly anything (e.g., “
Cosmic Talent”), or that otherwise transcends the normal limitations of source" has. (Powers p. 29)
Quote:
Originally Posted by kirbwarrior
I can't remember where in Powers but early in the book in touches upon how they don't have to be separate things. I actually like it when players take mundane talents as power talents, personally.
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"This is similar to a mundane Talent (see p. B89), but instead of giving a bonus to skill rolls, it gives a bonus to all success rolls made to activate or use any of the power’s abilities Telepathy Talent 3 gives +3 to the IQ, Will, and Perception rolls to use telepathic abilities." (Powers p. 9)
So Power s explains that while similar mundane and power talents are different things. The best canonal example is "Mundane" Magery vs
Magery (Ritual Path). The first adds to skill level the second does not. Of course Magery (Ritual Path) has issues because as written you should be able to go from normal magery to it via enchantments and limitations...but you don't know how.