View Single Post
Old 08-06-2019, 08:00 AM   #6
martinl
 
Join Date: Jan 2006
Default Re: [Banestorm] What if some form of Hedge Magic were Yrth's main magic system?

Quote:
Originally Posted by Anthony View Post
Hedge magic is kinda undefined; it's basically 'better versions of mundane skills', which is arguably just a TL 3+1.
"Higher tech level (limited skills, preparation, raw materials, and ritual required)" is a relatively easy hack that is expandable in a lot of handy directions.

If a skill doesn't have a lot of TL dependence, this works less well, but Cosmic to ignore normal limitations, various synergistic advantages with limitations, and various riffs on weapon master for noncombat skills are all possible.

Some folks might just be using the normal skill with disads that give them penalties if they don't do rituals. Historically the difference between knowledge, skill, and magic was pretty hazy.

This makes the system less unified and clean but adds a lot of fun texture.
martinl is offline   Reply With Quote